Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability
What We Look For
3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
Familiarity with popular game engines (Godot, Unity, Unreal)
Experience optimizing performance of systems
A mindset focused on player experience at massive scales
Due to federal contract requirements, U.S. Citizenship is mandatory for this position. Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.