Work under the direction of the Art Director, Lead/Senior VFX and other appropriate discipline leads
Create environmental, character and mechanic related effects from initial modelling/texture creation to final implementation within UE5
Liaise with Art/Design/Animation/Code to fully understand effect requirements and to aid implementation
Ensure consistency of style throughout the project
Research and provide options for effects if required
Aid in the development and enhancement of tools for the VFX/Art teams
Take responsibility for solving pipeline and technical issues
Create effect templates
Schedule your own work
What We're Looking For
1 Years’ experience in a VFX Artist role minimum. - At least one shipped game title as a VFX Artist. - In-depth knowledge of Unreal and Niagara
In-depth knowledge and technical proficiency in Maya and other industry standard tools specific to VFX and Art creation (ie Photoshop, After Effects etc)
Good knowledge of in-game effects (ie Smoke, Explosions, Fire, Damage etc)