Posted May 18, 2026
Build the Rendering Platform: Design a high-performance rendering architecture that supports both an interactive viewer for high-density geospatial visualization and a precision editing surface for real-time vertex manipulation. - Set the UX Bar: Partner with Design to define the interaction model for spatial editing — easing curves, snapping behavior, cursor states, loading transitions — and hold the line on pixel-level polish across the platform. - Optimize for Latency: Solve the "500-element wall" with partial GPU buffer updates and custom shaders, ensuring sub-millisecond input latency during real-time vertex manipulation. - Spatial Intelligence: Develop power-user tools like real-time 3D line-of-sight analysis, signal strength heatmaps, and AI-driven hardware placement suggestions. - Build the Sync Engine: Own the client-side CRDT architecture (Yjs/Automerge-class) powering offline-first, multi-user editing — document model, local persistence, presence, and conflict resolution. ### What You Bring
5+ years of experience building complex, customer-facing web applications or high-performance graphics engines. - Mastery of Web Technologies: JavaScript fundamentals (scoping, closures, contexts, prototypes, classes, etc.) and React expertise (common state and data libraries like React Query, Zustand, etc.)
CS Fundamentals: A degree in Computer Science or a related field, with strong intuition for data structures, memory management, and linear algebra. - Eye for Detail: Pixel-perfect execution — you notice the half-pixel misalignment, the 16ms jank, the easing curve that feels "off." You hold a high bar for visual polish and won't ship until interactions feel right. - Product Grit: Ability to bridge the gap between CAD-level precision and consumer-grade UX, partnering closely with Design to turn rough specs into delightful, production-grade experiences. - Mathematical Precision: Understanding of coordinate system conversions, geospatial projections, and 3D geometry. ### Nice to Haves
Graphics Stack: Experience with Deck.gl, MapLibre, Three.js, or raw WebGL/WebGPU. - Collaborative Systems: Experience with real-time sync architectures (e.g., Yjs, Automerge, or Operational Transforms). - Low-Level Web: Proficiency in high-performance 2D/3D graphics (Canvas API, low-level buffer management, or custom shaders). - Geospatial Mastery: Familiarity with PostGIS, vector tiling (MVT), and GIS workflows. ### US Employee Benefits
Verkada is committed to fostering a workplace environment that prioritizes the holistic health and wellbeing of our employees and their families by offering comprehensive wellness perks, benefits, and resources. Our benefits and perks programs include, but are not limited to:
At Verkada, we want to attract and retain the best employees, and compensate them in a way that appropriately and fairly values their individual contribution to the company. With that in mind, we carefully consider a number of factors to determine the appropriate starting pay for an employee, including their primary work location and an assessment of a candidate's skills and experience, as well as market demands and internal parity. A Verkada employee may be eligible for additional forms of compensation, depending on their role, including sales incentives, discretionary bonuses, and/or equity in the company in the form of restricted stock units (RSUs)
Below is the annual on-target earnings (OTE) range for full-time employees for this position, comprised of base compensation and commissions (if applicable). Estimated Annual Pay Range
$185,000—$265,000 USD
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